See their lives unfold right down to their having kids and gaining prominence. I love the fact that you can now follow the prominent characters of the missions as they grow, develop, and raise their families. I ramble the battles look better and the A.I. NPC's would wander around aimlessly trying to get into formation. It always annoyed me to see that random A.I. The developers of Vae Victis have spent their time wisely improving the A.I. in most games, but I have to nod when I see a huge improvement in the way it works. I could be accused of not being entirely happy about the A.I. My chief complaint about the Europa Universalis: Rome experience was its A.I. If you cannot balance all of the characters in play with the Senate, courts, and conspirators, you may find yourself with the dagger in your back uttering, "Et tu, Brutus?" A good Caesar will move the Senate to pass laws and decrees that will allow you to rule your empire. You will need to rally them to your aid as well. They go even further with Tribes and nobles setting their own courts and laws. Otherwise, you will find laws that have been placed by the Senate that prevent you from getting your way.Įxpect to be receiving many orders and challenges from this Senate. You now have to bend the Senate to your will along with the people. The Senate function in this game does a great job of tapping you on the shoulder and saying, "Hey! Knock it off," or "I don't think so." Your social party will play a huge part in the direction in which you take your empire. In most "God" games, you sit at the top and look down. Then I remembered they were supposed to be humans. At first, I felt like they were doing nothing but fighting with one another. Citizens of this historical macrocosm will actually begin to take on their own paths in their world. The social implications of this expansion are as epic as the game itself. Whereas this is always nice for the player, with seamless game integration, it can make comparing the two very difficult. There is no harsh line of distinction between the two. Vae Victis is seamlessly integrated into the original game. It took even more gold to true the scales again. When the Romans complained of the obviously rigged scales, Brennus tossed his sword onto the scales and exclaimed "Vae Victis." The Latin term is most commonly translated to "Woe to the vanquished" or also "Woe to the conquered." Basically those who have been conquered had no right or place to complain of their situation. Obviously far more than Brennus's weight. When the scales were set, it took nearly a thousand pounds of gold to true the scales. In what could be a Roman ideology, they offered a ransom. In 387 B.C., Brennus attacked and then held Rome for three months. Vae Victis comes from an interesting point in Rome's history. I would say that everything I need from the sound effects is still there. I can still picture being fed the grapes. I had forgotten all of the harp string and pan flute music. The music is just as epic and melodic as it was before. You can quickly see new aspects of your character's life as you progress through the game. I was already good with the HUD and the UI, but better is always good. There were some changes to the heads-up display and the User Interface, but overall, it still has the same attention to detail as the original. With the Europa Universalis: Rome expansion, Vae Victis, they have taken some great steps towards making a great simulation of the socio-political moves during the high times of the Roman Empire. I do have great respect for the games that take the time and the serious approach to make their titles more like history simulations. The South did not win the Civil War, no matter how many times you play on Easy mode. The honest fact is that most of them are better titled revisionist history games. It does make me chuckle a little when you have an honest conversation about history games.
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